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Design Patterns: Elements of Reusable Object-Oriented Software 1st Edition

4.7 out of 5 stars 2,694 ratings

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Capturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalog of simple and succinct solutions to commonly occurring design problems. Previously undocumented, these 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves.


The authors begin by describing what patterns are and how they can help you design object-oriented software. They then go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems. With Design Patterns as your guide, you will learn how these important patterns fit into the software development process, and how you can leverage them to solve your own design problems most efficiently.


Each pattern describes the circumstances in which it is applicable, when it can be applied in view of other design constraints, and the consequences and trade-offs of using the pattern within a larger design. All patterns are compiled from real systems and are based on real-world examples. Each pattern also includes code that demonstrates how it may be implemented in object-oriented programming languages like C++ or Smalltalk.

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Popular Highlights in this book

From the Publisher

Design Patterns Book and Computer

Must-Read for Every Software Developer and Engineer

This classic is on just about every single must-read list for software developers, engineers, and architects (including lists featured on ZDNET, DZone, Guru99, Built In, Geeks for Geeks, Hacker News, and more) as a bible for solving software design problems effeciently.

Despite being one of the oldest books on a software engineer's shelf, it is still relevant and THE guide to creating reusable designs that are elegant and flexible, without having to rediscover the design solutions themselves.

Editorial Reviews

Amazon.com Review

Design Patterns is a modern classic in the literature of object-oriented development, offering timeless and elegant solutions to common problems in software design. It describes patterns for managing object creation, composing objects into larger structures, and coordinating control flow between objects. The book provides numerous examples where using composition rather than inheritance can improve the reusability and flexibility of code. Note, though, that it's not a tutorial but a catalog that you can use to find an object-oriented design pattern that's appropriate for the needs of your particular application--a selection for virtuoso programmers who appreciate (or require) consistent, well-engineered object-oriented designs.

Review

This book isn't an introduction to object-oriented technology or design. Many books already do a good job of that...this isn't an advanced treatise either. It's a book of design patterns that describe simple and elegant solutions to specific problems in object-oriented software design....Once you understand the design patterns and have had an "Aha!" (and not just a "Huh?" experience with them, you won't ever think about object-oriented design in the same way. You'll have insights that can make your own designs more flexible, modular, reusable, and understandable--which is why you're interested in object-oriented technology in the first place, right? -- From the Preface

This is one of the best written and wonderfully insightful books that I have read in a great long while...this book establishes the legitimacy of patterns in the best way: not by argument, but by example. --
C++ Report

Product details

  • Publisher ‏ : ‎ Addison-Wesley Professional
  • Publication date ‏ : ‎ October 31, 1994
  • Edition ‏ : ‎ 1st
  • Language ‏ : ‎ English
  • Print length ‏ : ‎ 416 pages
  • ISBN-10 ‏ : ‎ 0201633612
  • ISBN-13 ‏ : ‎ 978-0201633610
  • Item Weight ‏ : ‎ 7.4 ounces
  • Dimensions ‏ : ‎ 9.31 x 7.62 x 1.04 inches
  • Customer Reviews:
    4.7 out of 5 stars 2,694 ratings

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4.7 out of 5 stars
2,694 global ratings

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Customers say

Customers find the book to be a great reference with well-explained concepts that help them understand software design better, and they appreciate how it organizes different patterns into creational categories. Moreover, they consider it a classic that's worth having. However, the book's age receives mixed reactions, with some praising its timeless nature while others note that the examples are somewhat outdated.

211 customers mention "Readability"174 positive37 negative

Customers find the book highly readable, with well-explained concepts that help them understand software design better.

"...the problems that these design patterns solve will help you design better software systems no matter what language or framework you use...." Read more

"...The authors assume you are well versed in their language. The glossary was pretty good in this book, I would recommend taking a look before you..." Read more

"...of the month" of programming methodology, the design principles in this book remain valid. Well worth reading." Read more

"...individual design patterns (sub-categories) with simple and explicit explanations on when and why to use the pattern, as well as HOW to implement..." Read more

92 customers mention "Design patterns"92 positive0 negative

Customers find this book to be a great reference for design patterns, particularly appreciating how it organizes them into creational categories and provides strengths and weaknesses analysis.

"...Each pattern is unique in subtle ways that the authors explain masterfully. One hundred years from now this book will still work...." Read more

"...This book also organizes different patterns into creational, structural and behavioral categories and also identifies which ones within a given..." Read more

"...The cons specifically of each pattern are absolutely invaluable, they often cover important counterintuitive consequences of using a pattern that..." Read more

"...If you work with software then NEED a great design patterns reference. I love this book and I've used it many times over the years...." Read more

59 customers mention "Value for money"59 positive0 negative

Customers find the book to be worth the investment, describing it as a classic and ground-breaking work.

"...Every other part of the book is complete gold. It should be updated, but even this version is well-worth the money." Read more

"...The pros and cons sections alone are worth the cost of this book...." Read more

"...Well worth reading." Read more

"...Highly recommended. I bought mine used on Amazon for a good price from Good will books and it was in absolute perfect condition. Like new." Read more

11 customers mention "Organization"11 positive0 negative

Customers appreciate the book's organization, with one customer noting how it is broken down into three categories and provides comprehensive descriptions.

"...The book is broken down into three (3) categories (Creational, Structural, Behavioral) of patterns...." Read more

"...can extend those patterns to the projects specific needs in a neat orderly manner...." Read more

"...It is certainly useful to have names for these patterns." Read more

"...about this book I found it an exciting way to codify and categorize various OO techniques - I wouldn't say it introduced any new design/..." Read more

20 customers mention "Ages"6 positive14 negative

Customers have mixed opinions about how well the book has aged, with some finding it timeless while others note that the examples are outdated.

"...Yes, the examples are in C++ and quite old, and I wish they updated this book to implement these patterns in a newer language like Python, Typescript..." Read more

"...My initial impression was that it was outdated and dry...." Read more

"...It's amazing how well this book has aged. This book goes in depth with core design patterns that every programmer should be exposed to...." Read more

"The book is quite old and c++ code there is dated, nobody writes like that anymore. But the concepts and approaches are timeless...." Read more

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Top reviews from the United States

  • Reviewed in the United States on September 2, 2022
    This book characterizes the kind of thinking that moves you from the low-level 'small' view of a software developer to the high level long-term view of a software architect.

    While entry-level and junior developers may spent hours arguing fruitlessly over whether OOP is dead or alive, or whether functional programming is better or worse, most senior engineers and software architects are able to use many different paradigms. They understand that these patterns are deeper than the paradigm they are implemented in.

    They understand that the concepts and ideas underlying these design patterns cannot and will not ever die because they express evergreen solutions to dealing with evolving software systems.

    Javascript made the prototype pattern its object model. Generators (and coroutines) that make async/await possible are often implemented as combinations of Factories and Iterators. The Observer pattern underlies almost every single reactive UI framework and most micro-service architectures. Decorators have become mainstays in most languages, inversion of control (IoC) is crucial for dependency injection patterns (Angular, etc.), and on and on... In short... these patterns are used absolutely everywhere, yes, even today.

    Basically, anyone who says these patterns are dead is either profoundly confused or unaware of how prevalent they are underneath everything they do.

    For those who say you don't need to know the patterns themselves because they are implemented as language features in modern languages... I would say that coders are generally afraid to use what they don't understand. Have you ever seen someone try to do reactive state management well who didn't understand the Observer pattern? It's not pretty. Moreover, there is no language that offers every single one of these patterns as first-class objects, and certainly no language that has them tailor-made for your use case and your business logic.

    Understanding the problems that these design patterns solve will help you design better software systems no matter what language or framework you use. Understanding how they work is crucial to using them well and not taking the pros and cons of these abstractions for granted.

    Yes, the examples are in C++ and quite old, and I wish they updated this book to implement these patterns in a newer language like Python, Typescript, Go, Carbon, Kotlin, or C#... but even this slight deficiency doesn't justify taking a star away. Every other part of the book is complete gold. It should be updated, but even this version is well-worth the money.
    54 people found this helpful
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  • Reviewed in the United States on April 7, 2016
    Twenty Two years since the book's publication it remains incredibly relevant. In the beginning I was surprised the discussion in 1994 was this high level. The preface and introduction are awesome. For example, there was one discussion about dynamically typed languages versus statically typed lanugages... I was not even aware this was being discussed in 1994.

    In certain situations you see how this book changed the way the field of computer science developed. Before the writing of the book the authors originally called the Singleton pattern the Solitaire pattern. They changed it last minute (explained in the Conclusion) from Solitaire to Singleton, and that is a major part of why everybody calls it Singleton today.

    Some people may have an issue with the age of book. When you read the introduction, they mention that C++ and Smalltalk are cutting edge programming languages. I know C++ pretty well, but I have never used Smalltalk. What I learned from the book was how Smalltalk was fundamental to creating the MVC (Model-View-Controller) framework. In a lot of places the authors point out situations where C++ programmers would implement a pattern one way, and Smalltalk programmers might use the pattern another way.

    The book's examples are mostly about text writing programs, windowing, and drawing. These examples fit well for the patterns. You can also see how the current state of programming was much different. Text editors were creating huge innovations back then.

    This book requires sophistication as a programmer. It will be a challenging book for pretty much anyone to understand completely. You need to have familiarity with the word choice as well. The authors assume you are well versed in their language. The glossary was pretty good in this book, I would recommend taking a look before you start.

    The progression of the book is excellent. There is a lengthy introduction before getting to the patterns. This helps put the entire book in context and prepares you for the challenge to come. Each pattern is unique in subtle ways that the authors explain masterfully.

    One hundred years from now this book will still work. The patterns are fundamental to software design itself. I wish most authors were this bold.
    89 people found this helpful
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Top reviews from other countries

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  • Mantas
    5.0 out of 5 stars Fast arrival, good quality hard cover
    Reviewed in Germany on April 26, 2025
    Good quality, new book, arrived fast
  • Willy Van den Driessche
    5.0 out of 5 stars As a computer programmer you have no excuse not to own this book
    Reviewed in the Netherlands on October 7, 2022
    Design patterns is the bible that popularized the design patterns movements. While it triggered a lot of offspring books this one is still the most important one by far. It documents 23 design patterns, most of which are still widely used today.
    There is only one caveat for beginning programmers. Time and time again they told me "I don't get it"' after reading the book. You probably need to bump your head a few times against the problems that these patterns solve before you actually see why they are so good. Highly recommended.
  • UQI8
    5.0 out of 5 stars iyi
    Reviewed in Turkey on November 11, 2024
    iyi ürün
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  • Amazon Customer
    5.0 out of 5 stars This is the bible to learn design pattern.
    Reviewed in Japan on May 22, 2021
    It is really the bible in design patterns.
    If you are considering learning design pattern, I believe you only need this book as the only one book on your way to master it.
    Though the language used in the book including smalltalk (which is dead now), the examples and explanation are really straightforward.

    For readers who are not familiar with design patterns at all, I recommend to first start from chapter three, which has a lot of details in each design pattern. Then come back to chapter one and chapter two, which are summary and comparison for each pattern.
  • VVV
    5.0 out of 5 stars Très éclairant.
    Reviewed in France on September 17, 2013
    Par ses explications lumineuses et concises, illustrées d'exemples très accessibles, cet ouvrage fait ressentir au lecteur l'intuition de chaque design pattern, et presque imperceptiblement, la transforme en évidence. Écrit dans un style très agréable, comme on en rencontre rarement dans les ouvrages techniques, il se lit comme un roman, tout en présentant une structure très ergonomique, qui permet au lecteur de le parcourir dans l'ordre adapté à ses besoins.
    Ce livre condense tellement d'intelligence du logiciel, et la rend si facilement assimilable, que ça semble miraculeux. La lecture est aisée, et les progrès qui en découlent sont immédiats et significatifs. Le développeur qui a lu ce livre se surprendra à résoudre tout naturellement des problèmes qui lui auraient valu, avant lecture, de longs moments d'errements ou d'hésitation. Un must intemporel pour tout adepte de la programmation orientée objet.